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Repairing Earth was my 2020 Global Game Jam product. I created all art assets for the game and incorporated them into it with animations, particle effects and UI. Ethan Shellard (my team member) and I wanted to make use of Unity effectors and 2D physics going into the jam so given the theme of 'Repair', we had the basis of the game ready. Level design and writing was a collective effort, along with scripting.
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