The Greedy Baron

Engine Unity

Languages C#

Technical Skills Project Management, Cinematics, Saving and Loading, Polishing and Bug Fixing

Completed April 2020

The Greedy Baron was a group project for my Software Engineering for Games module at university. I was chosen to be our studio's team leader and throughout the development of this game I developed great insights into teamwork, collaboration and communication - learning how to deal with conflicts, what software to use to keep the project running smoothly and more. I also put 200+ of development into the game itself, refining features and polishing as much as I could.

©2018 Dominique Russell