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Iskandar was the final product for a Mobile Applications module at university put together by a team of 25 programmers and designers. I got the opportunity to be 'Assets Lead' for the project and my main responsibility was managing the five-man assets team and working on the UI. The UI had several features such as a quest log, a dialogue system, an inventory system and platform-specific controls, along with all text being localised for English, French and Portuguese. My responsibilties as a lead were to allocate tasks and do QA and feedback weekly for my team.
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