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June 2023

The Lara Croft Collection

Engine

Languages

Technical Skills

Proprietary

C++

Porting, Graphics

nintendo.png

From August 2021 to September 2021, I started working on the port for Lara Croft and the Temple of Osiris. Working solo on the project gave me the chance to experience a range of compiler and linker errors presented by clang. Once in game, I began to be acquainted with its codebase and started looking at rendering issues. I also set up my first build pipeline.

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