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From June 2022 to January 2024, I joined the team developing Age of Empires IV: Anniversary Edition for Xbox. As it was my first project with Climax Studios I got the chance to experience a broader range of industry-standard software than I had previously. AoE4 also introduced me to XAML and increased my ability with Lua as Relic's scripting language SCAR is heavily inspired by it. I contributed to many features of the Xbox UI and provided the initial implementation of the mission-specific menus and setting menu. Furthermore, I worked throughout the rest of the UI and during post-production worked on bugs and polish for UI and gameplay on all platforms.
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