April 2020

The Greedy Baron

Engine

Languages

Technical Skills

Unity

C#

Project Management, Cinematics, Saving and Loading, Polishing, Bug Fixing

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The Greedy Baron was a group project for my Software Engineering for Games module at university. I was chosen to be our studio's team leader and throughout the development of this game I developed great insights into teamwork, collaboration and communication - learning how to deal with version control conflicts, what software to use to keep the project running smoothly and more.