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Employed as a Gameplay Engineer - Grade II on the upcoming Fable (2026) release with Playground Games (Leamington Spa, UK) since 2024, I bring more than 5 years of experience working on AAA projects to the industry.

From 2022 to 2024 I was based at Climax Studios (Portsmouth, UK) as a Programmer for Age of Empires IV: Anniversary Edition for Xbox (2023) and then the PS5 port for Microsoft Flight Simulator 2024 (2025).

From 2020 to 2021 I took an internship with Feral Interative (London, UK) and worked on Total War: ROME REMASTERED (2021), Total War: Warhammer III (2022) and The Lara Croft Collection (2023).

My professional experience has consisted of work in gameplay, UI, AI, graphics, and porting for MacOS, Xbox One, Xbox Series and PS5.

I hold a first class honours degree in Computer Games (Software Development) from Solent University (Southampton, UK) where I excelled in all modules and took a particular interest in AI after my placement year with Feral Interactive (London, UK). For my dissertation, 'Life Simulation Game Incorporating Director AI', I completed a final major project inspired by this interest and influenced by the utility AI from the Left 4 Dead franchise and Alien: Isolation.

I'm experienced with: C++, C#​, C, SCAR (Lua), XAML, Java, HLSL, Blueprints and Python.

Professional and Personal Projects

University Projects

©2026 Dominique Russell

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