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Employed as a Gameplay Engineer - Grade II on the upcoming Fable release with Playground Games since 2024, I bring more than 5 years of experience working on AAA projects to the industry.

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From 2022 to 2024 I was based at Climax Studios as a Programmer for Age of Empires IV: Anniversary Edition for Xbox (2023) and then the PS5 port for Microsoft Flight Simulator 2024 (2025).

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From 2020 to 2021 I took an internship with Feral Interative and worked on Total War: ROME REMASTERED (2021), Total War: Warhammer III (2022) and The Lara Croft Collection (2023).

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My professional experience has consisted of work in gameplay, UI, AI, graphics, and porting for MacOS, Xbox One, Xbox Series and PS5.

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I hold a first class honours degree in Computer Games (Software Development) from Solent University where I excelled in all modules and took a particular interest in AI after my placement year with Feral Interactive. For my dissertation, 'Life Simulation Game Incorporating Director AI', I completed a final major project inspired by this interest and influenced by the utility AI from the Left 4 Dead franchise and Alien: Isolation.

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I'm experienced with: C++, C#​, C, SCAR (Lua), XAML, Java, HLSL, Blueprints and Python.

Professional and Personal Projects

University Projects

©2026 Dominique Russell

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